• Added more AI ’stuff’.
• Added more Storm Effects.
• Added more Preference Settings.
• Added basic Ladder functionality.
• Various Bug Fixes.
• Partial implimentation of “Bots” AI
• Various Bug Fixes.
• Partial implimentation of “Bots” AI
• Added Mouse/GamePad Sensitivity to Preferences.
• Add Background Gradient to the Compass to improve visibility.
• Added “Loot At Mouse” to Lobby Avatar.
• Various Bug fixes and improvements.
• Added Reachability check to detect an active Internet Connection to download Remote Content.
• Added UX Audio Settings panel to adjust the volume for; Music, Ambient, Effects levels.
• Added Death to player.
• Added Crouch to player.
• Added UX for PlayMode and PlayField selection for Host.
• DIsable Fog in Apocalypse Playfield (for testing).
• Disable Server Only mode.
Movement - WASD
Aim - [Cntl]
Run - [Shift]
Crouch - [c]
Toggle Mouse from Game to UI - [Esc]
Console (UI mode only)- [`]
Several New features added to the UX exerience.
• Fixed an issue with the Input System not responding correctly to Player Input. (Change Input System from Fixed Update to Dynamic Update)
• Changed some UI logic to Hide or Show some Network / System UI Elements depending on isGameActive & isGamePaused.
• No changes to Remote Content 1.5
• Player Naming logic was changed to allow persistant data to exist into and out of Scene changes.
• Added Loading Screens for local and remote Scene & Resource loading.
• Added Explodable Objects.
• Changed the logic of the Target Dummies.
• Changed the logic of the Penalty Zone (Circle)
• Impliment framework for ‘Mission Selection’; ie; Battle Royal vs Free-For-All
• Added logic for scoring Kills, Assists, Damage Done, etc
• Added logic for a Kill Feed.
This is a test of the network structure for the Engine in development. This Application currently has 3 Maps, one mode; Battle Royal, and is open to LAN ( & WAN ) Play. This version allows for Remote Content to be downloaded from the CN Labs Server(s) on demand. Presently the Lobby and Maps are downloaded on demand.